#include "Tower.h"

Tower::Tower()
{
	fireRateUpgradeState = dmgUpgradeState = attackRadiusUpgradeState = 1;
	
	heightLevels = 1;
}

Tower::Tower(Vector3f &pos)
{
	position = pos;
	
	fireRateUpgradeState = dmgUpgradeState = attackRadiusUpgradeState = 1;
	
	heightLevels = 1;
}

Tower::Tower(Tower *baseTower, Vector3f &pos)
{
	position = pos;
	
	*this = *baseTower;
}

Tower::Tower(std::string fileName)
{
}